Distributed Applications in Gamification of the Learning Process
M. Zagar, M. Sipek, N. Draskovic, B. Mihaljevic

TL;DR
This paper presents a decentralized web application that gamifies learning in Internet marketing and IT courses, utilizing blockchain for distributed reporting and fostering active online learning through simulation and digital marketing tools.
Contribution
It introduces a novel decentralized web-based platform integrating blockchain technology for gamified Internet marketing education and collaborative reporting.
Findings
Successful implementation of a blockchain-based distributed reporting system
Enhanced student engagement through online marketing simulations
Integration of digital marketing tools in educational activities
Abstract
Driven by the fact that many of us experienced softer or not-so-soft lockdown, the intention of a couple of instructors at our university was to develop a collaborative tool that could help in online delivery and gamification on two courses that are delivered in the Business and IT curriculums we are offering to our students. That tool could be described as a decentralized web application that simulates Internet marketing principles and helps in gamification of the learning process for our students. We planned our web application for Internet marketing simulation as the gamification of the learning process, which is one of the basics for active learning for Internet Marketing course for International Business students, to gain new class activities by online simulation competing in the field of Internet marketing principles; and for IT students in developing the Web application and also…
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