EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices
Siwei Zhang, Qianli Ma, Yan Zhang, Zhiyin Qian, Taein Kwon, Marc, Pollefeys, Federica Bogo, Siyu Tang

TL;DR
EgoBody introduces a large-scale egocentric dataset capturing human body shape and motion during interactions, enabling improved 3D pose estimation from head-mounted device data.
Contribution
The paper presents EgoBody, a novel dataset with high-quality annotations for 3D human pose and shape estimation from egocentric views during social interactions.
Findings
State-of-the-art methods show limitations in egocentric scenarios.
High-quality annotations improve pose estimation accuracy.
The dataset enables new research in egocentric social interaction understanding.
Abstract
Understanding social interactions from egocentric views is crucial for many applications, ranging from assistive robotics to AR/VR. Key to reasoning about interactions is to understand the body pose and motion of the interaction partner from the egocentric view. However, research in this area is severely hindered by the lack of datasets. Existing datasets are limited in terms of either size, capture/annotation modalities, ground-truth quality, or interaction diversity. We fill this gap by proposing EgoBody, a novel large-scale dataset for human pose, shape and motion estimation from egocentric views, during interactions in complex 3D scenes. We employ Microsoft HoloLens2 headsets to record rich egocentric data streams (including RGB, depth, eye gaze, head and hand tracking). To obtain accurate 3D ground truth, we calibrate the headset with a multi-Kinect rig and fit expressive SMPL-X…
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Taxonomy
TopicsHuman Pose and Action Recognition · Hand Gesture Recognition Systems · Human Motion and Animation
