I M Avatar: Implicit Morphable Head Avatars from Videos
Yufeng Zheng, Victoria Fern\'andez Abrevaya, Marcel C. B\"uhler, Xu, Chen, Michael J. Black, Otmar Hilliges

TL;DR
IMavatar is a new method for creating detailed, controllable 3D head avatars from monocular videos, combining the fine control of traditional models with the realism of neural representations.
Contribution
It introduces a novel implicit head avatar model that uses learned blendshapes and skinning fields for expression and pose control, enabling end-to-end training from videos.
Findings
Improves geometry accuracy over state-of-the-art methods.
Provides more complete expression coverage.
Enables controllable, photorealistic head avatars from monocular videos.
Abstract
Traditional 3D morphable face models (3DMMs) provide fine-grained control over expression but cannot easily capture geometric and appearance details. Neural volumetric representations approach photorealism but are hard to animate and do not generalize well to unseen expressions. To tackle this problem, we propose IMavatar (Implicit Morphable avatar), a novel method for learning implicit head avatars from monocular videos. Inspired by the fine-grained control mechanisms afforded by conventional 3DMMs, we represent the expression- and pose- related deformations via learned blendshapes and skinning fields. These attributes are pose-independent and can be used to morph the canonical geometry and texture fields given novel expression and pose parameters. We employ ray marching and iterative root-finding to locate the canonical surface intersection for each pixel. A key contribution is our…
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Taxonomy
TopicsFace recognition and analysis · Facial Nerve Paralysis Treatment and Research · Generative Adversarial Networks and Image Synthesis
