Bayesian Learning of Play Styles in Multiplayer Video Games
Aline Normoyle, Shane T. Jensen

TL;DR
This paper introduces a hierarchical Bayesian regression model with Dirichlet process priors to identify and analyze common and hybrid play styles among Battlefield 3 players, aiding game development and matchmaking.
Contribution
It presents a novel Bayesian semi-parametric clustering method that discovers and interprets multiple play styles without predefining their number, allowing for dynamic player grouping.
Findings
Identified distinct high-performance play style groups.
Detected players with specialized performance in specific game contexts.
Differentiated stable and hybrid play style players.
Abstract
The complexity of game play in online multiplayer games has generated strong interest in modeling the different play styles or strategies used by players for success. We develop a hierarchical Bayesian regression approach for the online multiplayer game Battlefield 3 where performance is modeled as a function of the roles, game type, and map taken on by that player in each of their matches. We use a Dirichlet process prior that enables the clustering of players that have similar player-specific coefficients in our regression model, which allows us to discover common play styles amongst our sample of Battlefield 3 players. This Bayesian semi-parametric clustering approach has several advantages: the number of common play styles do not need to be specified, players can move between multiple clusters, and the resulting groupings often have a straight-forward interpretations. We examine the…
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Taxonomy
TopicsDigital Games and Media · Artificial Intelligence in Games · Educational Games and Gamification
