TL;DR
This paper analyzes a multi-leader congestion game with an adversary attacking the most loaded resource, establishing the existence of a tight approximate equilibrium and providing algorithms to compute such equilibria efficiently.
Contribution
It introduces the first polynomial-time method to find a tight approximate equilibrium in multi-leader congestion games with adversarial attacks.
Findings
Existence of a tight 1.1974-approximate equilibrium for all instances.
A polynomial-time algorithm computes a 1.1974-approximate equilibrium.
The approximation factor 1.1974 is proven to be optimal.
Abstract
We study a multi-leader single-follower congestion game where multiple users (leaders) choose one resource out of a set of resources and, after observing the realized loads, an adversary (single-follower) attacks the resources with maximum loads, causing additional costs for the leaders. For the resulting strategic game among the leaders, we show that pure Nash equilibria may fail to exist and therefore, we consider approximate equilibria instead. As our first main result, we show that the existence of a -approximate equilibrium can always be guaranteed, where is the unique solution of a cubic polynomial equation. To this end, we give a polynomial time combinatorial algorithm which computes a -approximate equilibrium. The factor is tight, meaning that there is an instance that does not admit an -approximate equilibrium for any . Thus…
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