Learning Body-Aware 3D Shape Generative Models
Bryce Blinn, Alexander Ding, R. Kenny Jones, Manolis Savva, Srinath, Sridhar, Daniel Ritchie

TL;DR
This paper introduces body-aware 3D shape generative models that produce chairs adapted to specific human body shapes or sitting poses, enabling more realistic and comfortable object design conditioned on human factors.
Contribution
We develop novel metrics for sitting pose matching and comfort, and train neural networks to efficiently incorporate these metrics into body-aware 3D shape generation models.
Findings
Models adapt chair shapes to specific human body shapes.
Neural networks effectively approximate complex sitting metrics.
Approach applies to structured, point cloud, and implicit surface generators.
Abstract
The shape of many objects in the built environment is dictated by their relationships to the human body: how will a person interact with this object? Existing data-driven generative models of 3D shapes produce plausible objects but do not reason about the relationship of those objects to the human body. In this paper, we learn body-aware generative models of 3D shapes. Specifically, we train generative models of chairs, an ubiquitous shape category, which can be conditioned on a given body shape or sitting pose. The body-shape-conditioned models produce chairs which will be comfortable for a person with the given body shape; the pose-conditioned models produce chairs which accommodate the given sitting pose. To train these models, we define a "sitting pose matching" metric and a novel "sitting comfort" metric. Calculating these metrics requires an expensive optimization to sit the body…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
Topics3D Shape Modeling and Analysis · Human Motion and Animation · Generative Adversarial Networks and Image Synthesis
