PartGlot: Learning Shape Part Segmentation from Language Reference Games
Juil Koo, Ian Huang, Panos Achlioptas, Leonidas Guibas, Minhyuk Sung

TL;DR
PartGlot is a neural framework that learns 3D shape part segmentation using only language descriptions and reference games, eliminating the need for explicit geometric annotations.
Contribution
It introduces a language-based learning approach for 3D shape segmentation that generalizes to unseen classes without direct geometric supervision.
Findings
The model accurately segments shape parts based on language references.
It generalizes to new shape classes not seen during training.
The approach reduces the need for large annotated datasets.
Abstract
We introduce PartGlot, a neural framework and associated architectures for learning semantic part segmentation of 3D shape geometry, based solely on part referential language. We exploit the fact that linguistic descriptions of a shape can provide priors on the shape's parts -- as natural language has evolved to reflect human perception of the compositional structure of objects, essential to their recognition and use. For training, we use the paired geometry / language data collected in the ShapeGlot work for their reference game, where a speaker creates an utterance to differentiate a target shape from two distractors and the listener has to find the target based on this utterance. Our network is designed to solve this target discrimination problem, carefully incorporating a Transformer-based attention module so that the output attention can precisely highlight the semantic part or…
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Taxonomy
TopicsHandwritten Text Recognition Techniques · Human Motion and Animation · Human Pose and Action Recognition
