TL;DR
This paper introduces a novel method for reconstructing high-resolution, photorealistic 3D facial geometry and BRDF from a single in-the-wild image, enabling realistic rendering and applications in face analysis.
Contribution
It presents the first approach capable of producing render-ready 3D faces from in-the-wild images, utilizing a new dataset and a photorealistic differentiable rendering methodology.
Findings
Outperforms existing methods significantly
Reconstructs high-resolution 3D faces from low-resolution images
Enables realistic rendering and application in various domains
Abstract
Over the last years, many face analysis tasks have accomplished astounding performance, with applications including face generation and 3D face reconstruction from a single "in-the-wild" image. Nevertheless, to the best of our knowledge, there is no method which can produce render-ready high-resolution 3D faces from "in-the-wild" images and this can be attributed to the: (a) scarcity of available data for training, and (b) lack of robust methodologies that can successfully be applied on very high-resolution data. In this work, we introduce the first method that is able to reconstruct photorealistic render-ready 3D facial geometry and BRDF from a single "in-the-wild" image. We capture a large dataset of facial shape and reflectance, which we have made public. We define a fast facial photorealistic differentiable rendering methodology with accurate facial skin diffuse and specular…
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