Numerical methods for Mean field Games based on Gaussian Processes and Fourier Features
Chenchen Mou, Xianjin Yang, Chao Zhou

TL;DR
This paper introduces two novel numerical methods, Gaussian Process and Fourier Features algorithms, for solving mean field games, offering improved efficiency and applicability without relying on monotonicity conditions.
Contribution
The paper presents the first application of Gaussian Processes and Fourier Features to numerically solve mean field games, with convergence proofs and practical experiments demonstrating effectiveness.
Findings
FF method reduces precomputation time and memory usage
Both methods achieve comparable accuracy to existing approaches
GP method can handle non-monotone couplings in MFGs
Abstract
In this article, we propose two numerical methods, the Gaussian Process (GP) method and the Fourier Features (FF) algorithm, to solve mean field games (MFGs). The GP algorithm approximates the solution of a MFG with maximum a posteriori probability estimators of GPs conditioned on the partial differential equation (PDE) system of the MFG at a finite number of sample points. The main bottleneck of the GP method is to compute the inverse of a square gram matrix, whose size is proportional to the number of sample points. To improve the performance, we introduce the FF method, whose insight comes from the recent trend of approximating positive definite kernels with random Fourier features. The FF algorithm seeks approximated solutions in the space generated by sampled Fourier features. In the FF method, the size of the matrix to be inverted depends only on the number of Fourier features…
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