Player Modeling using Behavioral Signals in Competitive Online Games
Arman Dehpanah, Muheeb Faizan Ghori, Jonathan Gemmell, Bamshad, Mobasher

TL;DR
This study develops behavioral player models from online game data to improve match-making accuracy, outperforming traditional rating systems by capturing diverse aspects of player behavior.
Contribution
It introduces a novel approach of modeling players using behavioral signals, demonstrating improved rank prediction over existing rating systems.
Findings
Behavioral models outperform mainstream rating systems.
Certain features predict ranks accurately across all player groups.
Different behavioral aspects are crucial for effective player modeling.
Abstract
Competitive online games use rating systems to match players with similar skills to ensure a satisfying experience for players. In this paper, we focus on the importance of addressing different aspects of playing behavior when modeling players for creating match-ups. To this end, we engineer several behavioral features from a dataset of over 75,000 battle royale matches and create player models based on the retrieved features. We then use the created models to predict ranks for different groups of players in the data. The predicted ranks are compared to those of three popular rating systems. Our results show the superiority of simple behavioral models over mainstream rating systems. Some behavioral features provided accurate predictions for all groups of players while others proved useful for certain groups of players. The results of this study highlight the necessity of considering…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsArtificial Intelligence in Games · Sports Analytics and Performance · Gambling Behavior and Treatments
