Physics-based Mesh Deformation with Haptic Feedback and Material Anisotropy
Avirup Mandal, Parag Chaudhuri, Subhasis Chaudhuri

TL;DR
This paper introduces a physics-based simulation framework for porous, deformable materials that incorporates haptic feedback and material anisotropy, enabling realistic interactive reshaping with variable water content.
Contribution
It presents a novel multi-resolution, multi-timescale simulation algorithm that models non-homogeneous material properties based on water content for improved realism.
Findings
Model demonstrates physical consistency and accuracy
Achieves stable visual and haptic feedback in real-time
User study confirms high interactivity and appeal
Abstract
We present a physics-based framework to simulate porous, deformable materials and interactive tools with haptic feedback that can reshape it. In order to allow the material to be moulded non-homogeneously, we propose an algorithm to change the material properties of the object depending on its water content. We present a multi-resolution, multi-timescale simulation framework to enable stable visual and haptic feedback at interactive rates. We test our model for physical consistency, accuracy, interactivity and appeal through a user study and quantitative performance evaluation.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsTeleoperation and Haptic Systems · Virtual Reality Applications and Impacts · Tactile and Sensory Interactions
