Geometry-Guided Progressive NeRF for Generalizable and Efficient Neural Human Rendering
Mingfei Chen, Jianfeng Zhang, Xiangyu Xu, Lijuan Liu, Yujun Cai,, Jiashi Feng, Shuicheng Yan

TL;DR
This paper introduces GP-NeRF, a geometry-guided progressive NeRF approach that enhances generalizable and efficient neural human rendering, especially under sparse views and self-occlusion, with significant speed improvements.
Contribution
It proposes a novel geometry-guided multi-view feature integration and progressive rendering pipeline for improved human body synthesis.
Findings
Outperforms state-of-the-art methods on ZJU-MoCap and THUman datasets.
Reduces rendering time by over 70%.
Effectively handles self-occlusion and sparse view inputs.
Abstract
In this work we develop a generalizable and efficient Neural Radiance Field (NeRF) pipeline for high-fidelity free-viewpoint human body synthesis under settings with sparse camera views. Though existing NeRF-based methods can synthesize rather realistic details for human body, they tend to produce poor results when the input has self-occlusion, especially for unseen humans under sparse views. Moreover, these methods often require a large number of sampling points for rendering, which leads to low efficiency and limits their real-world applicability. To address these challenges, we propose a Geometry-guided Progressive NeRF (GP-NeRF). In particular, to better tackle self-occlusion, we devise a geometry-guided multi-view feature integration approach that utilizes the estimated geometry prior to integrate the incomplete information from input views and construct a complete geometry volume…
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Taxonomy
TopicsHuman Pose and Action Recognition · Advanced Vision and Imaging · 3D Shape Modeling and Analysis
MethodsSPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings
