A Novel Approach to Solving Goal-Achieving Problems for Board Games
Chung-Chin Shih, Ti-Rong Wu, Ting Han Wei, and I-Chen Wu

TL;DR
This paper introduces RZ-Based Search (RZS), a novel null-move-free algorithm for goal-achieving problems in Go, enhanced by a new training method called Faster to Life (FTL), significantly improving problem-solving success rates.
Contribution
The paper presents RZS, a new RZ-based search algorithm that eliminates null move heuristics, and FTL, a training method to accelerate AlphaZero's goal achievement in Go.
Findings
Solved 68 out of 106 L&D problems, outperforming previous methods.
RZS can be integrated into AlphaZero for enhanced goal-solving.
FTL accelerates AlphaZero's ability to win quickly in goal-oriented tasks.
Abstract
Goal-achieving problems are puzzles that set up a specific situation with a clear objective. An example that is well-studied is the category of life-and-death (L&D) problems for Go, which helps players hone their skill of identifying region safety. Many previous methods like lambda search try null moves first, then derive so-called relevance zones (RZs), outside of which the opponent does not need to search. This paper first proposes a novel RZ-based approach, called the RZ-Based Search (RZS), to solving L&D problems for Go. RZS tries moves before determining whether they are null moves post-hoc. This means we do not need to rely on null move heuristics, resulting in a more elegant algorithm, so that it can also be seamlessly incorporated into AlphaZero's super-human level play in our solver. To repurpose AlphaZero for solving, we also propose a new training method called Faster to Life…
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Code & Models
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Taxonomy
TopicsArtificial Intelligence in Games · Sports Analytics and Performance · Educational Games and Gamification
MethodsAlphaZero
