TL;DR
This study investigates how data visualization interventions based on the Data Visualization Literacy Framework can improve performance and satisfaction in VR tasks, with varied effects across different VR setups and task types.
Contribution
It introduces a novel application of the Data Visualization Literacy Framework in VR training, demonstrating its impact on user performance and satisfaction across multiple VR configurations.
Findings
Experiment group showed faster completion times and higher questionnaire scores in Luddy VR.
2D Desktop VR users in the experiment group had higher rotation accuracy and satisfaction.
No significant differences were observed in RUI VR for completion time and accuracy.
Abstract
Virtual reality (VR) has seen increased use for training and instruction. Designers can enable VR users to gain insights into their own performance by visualizing telemetry data from their actions in VR. Our ability to detect patterns and trends visually suggests the use of data visualization as a tool for users to identify strategies for improved performance. Typical tasks in VR training scenarios are manipulation of 3D objects (e.g., for learning how to maintain a jet engine) and navigation (e.g., to learn the geography of a building or landscape before traveling on-site). In this paper, we present the results of the RUI VR (84 subjects) and Luddy VR studies (68 subjects), where participants were divided into experiment and control cohorts. All subjects performed a series of tasks: 44 cube-matching tasks in RUI VR and 48 navigation tasks through a virtual building in Luddy VR (all…
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