TL;DR
This paper introduces a GPU-optimized neural scene representation network for efficient, high-quality volume rendering, enabling faster decoding, lower memory use, and flexible temporal reconstruction for practical applications.
Contribution
It presents a novel GPU tensor core-based neural network architecture that improves compression, speed, and temporal reconstruction capabilities over existing methods.
Findings
Competitive quality at high compression rates
Significantly faster decoding times
Lower memory consumption during reconstruction
Abstract
Despite the potential of neural scene representations to effectively compress 3D scalar fields at high reconstruction quality, the computational complexity of the training and data reconstruction step using scene representation networks limits their use in practical applications. In this paper, we analyze whether scene representation networks can be modified to reduce these limitations and whether such architectures can also be used for temporal reconstruction tasks. We propose a novel design of scene representation networks using GPU tensor cores to integrate the reconstruction seamlessly into on-chip raytracing kernels, and compare the quality and performance of this network to alternative network- and non-network-based compression schemes. The results indicate competitive quality of our design at high compression rates, and significantly faster decoding times and lower memory…
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