Efficient Neural Radiance Fields for Interactive Free-viewpoint Video
Haotong Lin, Sida Peng, Zhen Xu, Yunzhi Yan, Qing Shuai, Hujun Bao,, Xiaowei Zhou

TL;DR
This paper introduces ENeRF, a novel scene representation that significantly accelerates free-viewpoint video rendering by predicting coarse geometry to reduce point sampling, enabling interactive applications with at least 60 times faster performance.
Contribution
ENeRF employs a cascade cost volume for coarse geometry prediction, reducing sampling in empty space and enabling fast, differentiable learning of radiance fields from RGB images.
Findings
At least 60 times faster rendering than previous methods
Competitive performance on multiple benchmarks
Effective joint learning of depth and radiance fields
Abstract
This paper aims to tackle the challenge of efficiently producing interactive free-viewpoint videos. Some recent works equip neural radiance fields with image encoders, enabling them to generalize across scenes. When processing dynamic scenes, they can simply treat each video frame as an individual scene and perform novel view synthesis to generate free-viewpoint videos. However, their rendering process is slow and cannot support interactive applications. A major factor is that they sample lots of points in empty space when inferring radiance fields. We propose a novel scene representation, called ENeRF, for the fast creation of interactive free-viewpoint videos. Specifically, given multi-view images at one frame, we first build the cascade cost volume to predict the coarse geometry of the scene. The coarse geometry allows us to sample few points near the scene surface, thereby…
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Taxonomy
TopicsAdvanced Vision and Imaging · Computer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis
