Homotopy Based Reinforcement Learning with Maximum Entropy for Autonomous Air Combat
Yiwen Zhu, Zhou Fang, Yuan Zheng, Wenya Wei

TL;DR
This paper introduces a homotopy-based reinforcement learning method with maximum entropy for autonomous air combat, improving decision-making speed and convergence in high-dynamics scenarios by bridging sparse and artificial reward tasks.
Contribution
The paper proposes a novel homotopy-based soft actor-critic method (HSAC) that enhances RL convergence and performance in complex air combat tasks by combining sparse and artificial rewards.
Findings
Achieved over 98.3% win rate in attack tasks
Improved convergence speed over traditional RL methods
Demonstrated effectiveness in 3D air combat simulation environments
Abstract
The Intelligent decision of the unmanned combat aerial vehicle (UCAV) has long been a challenging problem. The conventional search method can hardly satisfy the real-time demand during high dynamics air combat scenarios. The reinforcement learning (RL) method can significantly shorten the decision time via using neural networks. However, the sparse reward problem limits its convergence speed and the artificial prior experience reward can easily deviate its optimal convergent direction of the original task, which raises great difficulties for the RL air combat application. In this paper, we propose a homotopy-based soft actor-critic method (HSAC) which focuses on addressing these problems via following the homotopy path between the original task with sparse reward and the auxiliary task with artificial prior experience reward. The convergence and the feasibility of this method are also…
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Taxonomy
TopicsGuidance and Control Systems · Artificial Intelligence in Games · Reinforcement Learning in Robotics
MethodsSPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings
