How to engineer a quantum wavefunction
Peter W. Evans, Dominik Hangleiter, Karim P. Y. Th\'ebault

TL;DR
This paper discusses how quantum wavefunctions can be engineered through analogue quantum simulation, using source and target systems of different materials but of the same empirical type, exemplified by Bose-Hubbard systems.
Contribution
It introduces a novel justification for inferences in quantum simulation based on empirical type similarity between source and target systems.
Findings
Justification of wavefunction engineering via empirical type equivalence
Application to Bose-Hubbard systems demonstrating the concept
Clarification of experimental practices in quantum simulation
Abstract
In a conventional experiment, scientists typically aim to learn about target systems by manipulating source systems of the same material type. In an analogue quantum simulation, by contrast, scientists typically aim to learn about target quantum systems of one material type via an experiment on a source quantum system of a different material type. In this paper, we argue that such inferences can be justified by reference to source and target quantum systems being of the same empirical type. We illustrate this novel experimental practice of wavefunction engineering with reference to the example of Bose-Hubbard systems.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsQuantum Mechanics and Applications · Quantum Computing Algorithms and Architecture
