Is Projection Mapping Natural? Towards Physical World Augmentation Consistent with Light Field Context
Daisuke Iwai

TL;DR
This paper explores making projection mapping more natural by aligning it with the light field context of real scenes, aiming to improve the realism of augmented physical environments.
Contribution
It introduces a novel approach to achieve natural projection mapping by ensuring consistency with the light field context of everyday scenes.
Findings
Initial framework for light field consistent projection mapping
Improved realism in augmented physical environments
Foundation for future natural projection techniques
Abstract
Projection mapping seamlessly merges real and virtual worlds. Although much effort was made to improve its image qualities so far, projection mapping is still unnatural. We introduce the first steps towards natural projection mapping by making the projection results consistent with the light field context of our daily scene.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsAdvanced Vision and Imaging · Interactive and Immersive Displays · Computer Graphics and Visualization Techniques
