Meta Arcade: A Configurable Environment Suite for Meta-Learning
Edward W. Staley, Chace Ashcraft, Benjamin Stoler, Jared Markowitz,, Gautam Vallabha, Christopher Ratto, Kapil D. Katyal

TL;DR
Meta Arcade is a flexible environment suite for creating customizable 2D arcade games, facilitating research in multi-task and meta-learning by providing shared visuals, states, actions, and scoring mechanisms.
Contribution
It introduces a configurable environment framework that emphasizes task commonality and adaptability, enabling systematic study of knowledge transfer in reinforcement learning.
Findings
Demonstrated the use of Meta Arcade for single-task benchmarks.
Showcased curriculum-based training with changing game parameters.
Explored transfer learning between different games.
Abstract
Most approaches to deep reinforcement learning (DRL) attempt to solve a single task at a time. As a result, most existing research benchmarks consist of individual games or suites of games that have common interfaces but little overlap in their perceptual features, objectives, or reward structures. To facilitate research into knowledge transfer among trained agents (e.g. via multi-task and meta-learning), more environment suites that provide configurable tasks with enough commonality to be studied collectively are needed. In this paper we present Meta Arcade, a tool to easily define and configure custom 2D arcade games that share common visuals, state spaces, action spaces, game components, and scoring mechanisms. Meta Arcade differs from prior environments in that both task commonality and configurability are prioritized: entire sets of games can be constructed from common elements,…
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Taxonomy
TopicsReinforcement Learning in Robotics · Machine Learning and Data Classification · Explainable Artificial Intelligence (XAI)
