
TL;DR
This paper studies a combinatorial game related to Petri nets and chip-firing, establishing the existence of a growth rate bb, its computation via linear programming, and methods for approximating it.
Contribution
It introduces the concept of the growth rate bb for the game, links it to pseudo-loops and linear programs, and provides algorithms for computing and approximating bb.
Findings
The sequence g(n)/n converges to a growth rate bb.
bb can be computed using a linear program and related algorithms.
Multiple proofs establish the existence and properties of bb.
Abstract
The following game in a similar formulation to Petri nets and chip-firing games is studied: Given a finite collection of baskets, each has an infinite number of balls of the same value. Initially, a ball from some basket is chosen to put on the table. Subsequently, in each step a ball from the table is chosen to be replaced by some balls from some baskets. Which baskets to take depend only on the ball to be replaced and they are decided in advance. Given some , the object of the game is to find the maximum possible sum of values for a table of balls. In this article, the sequence for will be shown to converge to a growth rate . Furthermore, this value is also the rate of a structure called pseudo-loop and the solution of a rather simple linear program. The structure and the linear program are closely related, e.g. a solution…
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