LatentHuman: Shape-and-Pose Disentangled Latent Representation for Human Bodies
Sandro Lombardi, Bangbang Yang, Tianxing Fan, Hujun Bao, Guofeng, Zhang, Marc Pollefeys, Zhaopeng Cui

TL;DR
LatentHuman introduces a neural implicit representation for human bodies with disentangled shape and pose spaces, enabling controllable, differentiable modeling suitable for various 3D reconstruction and animation tasks.
Contribution
It presents a novel kinematic model-based neural implicit representation with disentangled shape and pose spaces, improving controllability and reconstruction performance.
Findings
Outperforms state-of-the-art in 3D reconstruction
Enables shape interpolation and pose tracking
Supports direct training on raw, non-watertight data
Abstract
3D representation and reconstruction of human bodies have been studied for a long time in computer vision. Traditional methods rely mostly on parametric statistical linear models, limiting the space of possible bodies to linear combinations. It is only recently that some approaches try to leverage neural implicit representations for human body modeling, and while demonstrating impressive results, they are either limited by representation capability or not physically meaningful and controllable. In this work, we propose a novel neural implicit representation for the human body, which is fully differentiable and optimizable with disentangled shape and pose latent spaces. Contrary to prior work, our representation is designed based on the kinematic model, which makes the representation controllable for tasks like pose animation, while simultaneously allowing the optimization of shape and…
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Taxonomy
Topics3D Shape Modeling and Analysis · Human Pose and Action Recognition · Human Motion and Animation
