Generative Adversarial Networks with Conditional Neural Movement Primitives for An Interactive Generative Drawing Tool
Suzan Ece Ada, M. Yunus Seker

TL;DR
This paper introduces GAN-CNMP, a novel framework combining GANs with Conditional Neural Movement Primitives, to generate smooth, consistent sketches with limited labeled data, improving shape quality in interactive drawing tools.
Contribution
The paper presents a new GAN-based framework with a novel adversarial loss on CNMPs, enhancing sketch smoothness and shape consistency, trained efficiently with few unlabeled samples.
Findings
Model produces smoother, more consistent sketches.
Effective with limited unlabeled data.
Outperforms baseline models in shape quality.
Abstract
Sketches are abstract representations of visual perception and visuospatial construction. In this work, we proposed a new framework, Generative Adversarial Networks with Conditional Neural Movement Primitives (GAN-CNMP), that incorporates a novel adversarial loss on CNMP to increase sketch smoothness and consistency. Through the experiments, we show that our model can be trained with few unlabeled samples, can construct distributions automatically in the latent space, and produces better results than the base model in terms of shape consistency and smoothness.
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Surveying and Cultural Heritage · 3D Shape Modeling and Analysis
MethodsBalanced Selection
