Learning to Fit Morphable Models
Vasileios Choutas, Federica Bogo, Jingjing Shen, Julien Valentin

TL;DR
This paper introduces a neural optimizer inspired by Levenberg-Marquardt for fitting parametric human body and face models, improving accuracy and speed over traditional methods in AR/VR applications.
Contribution
It proposes a learned update rule for model fitting that simplifies and enhances the process compared to hand-crafted priors and custom implementations.
Findings
Effective on 3D body estimation from head-mounted devices
Performs well on sparse 2D keypoints for body estimation
Achieves competitive accuracy and speed in face surface estimation
Abstract
Fitting parametric models of human bodies, hands or faces to sparse input signals in an accurate, robust, and fast manner has the promise of significantly improving immersion in AR and VR scenarios. A common first step in systems that tackle these problems is to regress the parameters of the parametric model directly from the input data. This approach is fast, robust, and is a good starting point for an iterative minimization algorithm. The latter searches for the minimum of an energy function, typically composed of a data term and priors that encode our knowledge about the problem's structure. While this is undoubtedly a very successful recipe, priors are often hand defined heuristics and finding the right balance between the different terms to achieve high quality results is a non-trivial task. Furthermore, converting and optimizing these systems to run in a performant way requires…
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Taxonomy
TopicsFace recognition and analysis · Human Pose and Action Recognition · Video Surveillance and Tracking Methods
