When Creators Meet the Metaverse: A Survey on Computational Arts
Lik-Hang Lee, Zijun Lin, Rui Hu, Zhengya Gong, Abhishek Kumar, Tangyao, Li, Sijia Li, Pan Hui

TL;DR
This survey explores how computational arts are evolving within the metaverse, highlighting new creative forms, building elements, and future research directions for artists and technologists in virtual-physical blended realities.
Contribution
It provides a comprehensive overview of computational arts in the metaverse, covering key topics, novel artworks, and proposing research agendas for future development.
Findings
Identification of key building elements for metaverse arts
Examples of immersive and robotic artworks in virtual spaces
Proposed research agendas for privacy, ownership, and technological challenges
Abstract
The metaverse, enormous virtual-physical cyberspace, has brought unprecedented opportunities for artists to blend every corner of our physical surroundings with digital creativity. This article conducts a comprehensive survey on computational arts, in which seven critical topics are relevant to the metaverse, describing novel artworks in blended virtual-physical realities. The topics first cover the building elements for the metaverse, e.g., virtual scenes and characters, auditory, textual elements. Next, several remarkable types of novel creations in the expanded horizons of metaverse cyberspace have been reflected, such as immersive arts, robotic arts, and other user-centric approaches fuelling contemporary creative outputs. Finally, we propose several research agendas: democratising computational arts, digital privacy, and safety for metaverse artists, ownership recognition for…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · 3D Surveying and Cultural Heritage · Computer Graphics and Visualization Techniques
