TL;DR
This paper introduces a learning-based path guiding method using spatio-directional Gaussian mixture models that effectively captures complex radiance correlations and improves rendering in scenes with localized light sources.
Contribution
It presents a novel framework for approximating incident radiance and BSDFs with mixtures that handle anisotropy and correlation, enhancing path tracing efficiency.
Findings
Effective in scenes with small, localized luminaires.
Captures spatial and directional correlations in radiance.
Performs well with complex caustics and parallax effects.
Abstract
We propose a learning-based method for light-path construction in path tracing algorithms, which iteratively optimizes and samples from what we refer to as spatio-directional Gaussian mixture models (SDMMs). In particular, we approximate incident radiance as an online-trained D mixture that is accelerated by a D-tree. Using the same framework, we approximate BSDFs as pre-trained D mixtures, where is the number of BSDF parameters. Such an approach addresses two major challenges in path-guiding models. First, the D radiance representation naturally captures correlation between the spatial and directional dimensions. Such correlations are present in e.g. parallax and caustics. Second, by using a tangent-space parameterization of Gaussians, our spatio-directional mixtures can perform approximate product sampling with arbitrarily oriented BSDFs. Existing models are only able…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
