Improving the Perceptual Quality of 2D Animation Interpolation
Shuhong Chen, Matthias Zwicker

TL;DR
This paper introduces a new animation interpolation method that enhances perceptual quality by combining a lightweight architecture, a line proximity correction module, and a novel evaluation metric, addressing challenges specific to 2D animation.
Contribution
It presents SoftsplatLite, a perceptually optimized interpolation architecture, a Distance Transform Module for line accuracy, and a new metric RRLD for automated training data collection, advancing 2D animation interpolation.
Findings
SSL outperforms previous methods in perceptual quality.
LPIPS and chamfer line distance are better evaluation metrics than PSNR and SSIM.
User study confirms improved perceptual realism of generated animations.
Abstract
Traditional 2D animation is labor-intensive, often requiring animators to manually draw twelve illustrations per second of movement. While automatic frame interpolation may ease this burden, 2D animation poses additional difficulties compared to photorealistic video. In this work, we address challenges unexplored in previous animation interpolation systems, with a focus on improving perceptual quality. Firstly, we propose SoftsplatLite (SSL), a forward-warping interpolation architecture with fewer trainable parameters and better perceptual performance. Secondly, we design a Distance Transform Module (DTM) that leverages line proximity cues to correct aberrations in difficult solid-color regions. Thirdly, we define a Restricted Relative Linear Discrepancy metric (RRLD) to automate the previously manual training data collection process. Lastly, we explore evaluation of 2D animation…
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Taxonomy
TopicsAdvanced Vision and Imaging · Computer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis
