Extracting Triangular 3D Models, Materials, and Lighting From Images
Jacob Munkberg, Jon Hasselgren, Tianchang Shen, Jun Gao, Wenzheng, Chen, Alex Evans, Thomas M\"uller, Sanja Fidler

TL;DR
This paper introduces a method for extracting detailed 3D triangle meshes, materials, and lighting from images, enabling realistic scene editing and rendering in traditional graphics engines.
Contribution
It presents a novel joint optimization approach that produces deployable triangle meshes with spatially-varying materials and environment lighting, using differentiable rendering techniques.
Findings
Models enable advanced scene editing and material decomposition.
Achieves high-quality view interpolation at interactive rates.
Outputs are compatible with standard graphics engines.
Abstract
We present an efficient method for joint optimization of topology, materials and lighting from multi-view image observations. Unlike recent multi-view reconstruction approaches, which typically produce entangled 3D representations encoded in neural networks, we output triangle meshes with spatially-varying materials and environment lighting that can be deployed in any traditional graphics engine unmodified. We leverage recent work in differentiable rendering, coordinate-based networks to compactly represent volumetric texturing, alongside differentiable marching tetrahedrons to enable gradient-based optimization directly on the surface mesh. Finally, we introduce a differentiable formulation of the split sum approximation of environment lighting to efficiently recover all-frequency lighting. Experiments show our extracted models used in advanced scene editing, material decomposition,…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Vision and Imaging · 3D Shape Modeling and Analysis
