Object Recognition by a Minimally Pre-Trained System in the Process of Environment Exploration
Dmitry Maximov, Sekou A. K. Diane

TL;DR
This paper introduces a novel evaluation method for object recognition in environment exploration using a minimally pre-trained neural network trained on geons, focusing on information gain as a reward.
Contribution
It proposes a new approach to object recognition evaluation based on information gain and minimal pre-training on geons, with a procedural object generation method.
Findings
The neural network effectively recognizes geons in real objects.
Procedural generation of objects from geon schemes helps in recognizing known objects.
Information gain serves as a reliable reward metric for object recognition progress.
Abstract
We update the method of describing and assessing the process of the study of an abstract environment by a system, proposed earlier. We do not model any biological cognition mechanisms and consider the system as an agent equipped with an information processor (or a group of such agents), which makes a move in the environment, consumes information supplied by the environment, and gives out the next move (hence, the process is considered as a game). The system moves in an unknown environment and should recognize new objects located in it. In this case, the system should build comprehensive images of visible things and memorize them if necessary (and it should also choose the current goal set). The main problems here are object recognition, and the informational reward rating in the game. Thus, the main novelty of the paper is a new method of evaluating the amount of visual information…
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Taxonomy
TopicsComputability, Logic, AI Algorithms · Image Retrieval and Classification Techniques · Neural Networks and Applications
