TL;DR
This paper introduces a flexible graph-based framework for describing a wide variety of game boards in the Ludii system, enabling automatic detection of key properties for game analysis.
Contribution
It presents a novel, succinct method for representing game boards using graphs, with automatic property detection, enhancing the versatility of game descriptions.
Findings
Most game boards can be described simply using the proposed graph approach.
Automatic detection of topological and directional properties is effective.
The method supports a wide range of board types in Ludii.
Abstract
Game boards are described in the Ludii general game system by their underlying graphs, based on tiling, shape and graph operators, with the automatic detection of important properties such as topological relationships between graph elements, directions and radial step sequences. This approach allows most conceivable game boards to be described simply and succinctly.
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