No-Regret Dynamics in the Fenchel Game: A Unified Framework for Algorithmic Convex Optimization
Jun-Kun Wang, Jacob Abernethy, Kfir Y. Levy

TL;DR
This paper introduces a unified framework for convex optimization using no-regret game dynamics, connecting classical algorithms and deriving new methods through a game-theoretic perspective.
Contribution
It develops a general game-based framework that unifies many classical convex optimization algorithms and introduces novel methods by leveraging no-regret strategies.
Findings
Many classical methods are special cases of the framework
Convergence rates follow straightforwardly from regret bounds
New first-order methods are derived for specific convex problems
Abstract
We develop an algorithmic framework for solving convex optimization problems using no-regret game dynamics. By converting the problem of minimizing a convex function into an auxiliary problem of solving a min-max game in a sequential fashion, we can consider a range of strategies for each of the two-players who must select their actions one after the other. A common choice for these strategies are so-called no-regret learning algorithms, and we describe a number of such and prove bounds on their regret. We then show that many classical first-order methods for convex optimization -- including average-iterate gradient descent, the Frank-Wolfe algorithm, Nesterov's acceleration methods, and the accelerated proximal method -- can be interpreted as special cases of our framework as long as each player makes the correct choice of no-regret strategy. Proving convergence rates in this framework…
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Taxonomy
TopicsAdvanced Bandit Algorithms Research · Stochastic Gradient Optimization Techniques · Sparse and Compressive Sensing Techniques
