DIVeR: Real-time and Accurate Neural Radiance Fields with Deterministic Integration for Volume Rendering
Liwen Wu, Jae Yong Lee, Anand Bhattad, Yuxiong Wang, David Forsyth

TL;DR
DIVeR introduces a deterministic volume rendering approach for neural radiance fields that enables real-time rendering, high-quality results, and natural editing capabilities with a voxel-based representation.
Contribution
It proposes a novel deterministic integration method for NeRFs, improving rendering speed, quality, and editability over stochastic approaches.
Findings
Achieves state-of-the-art rendering quality.
Enables real-time rendering without baking.
Supports natural editing of 3D models.
Abstract
DIVeR builds on the key ideas of NeRF and its variants -- density models and volume rendering -- to learn 3D object models that can be rendered realistically from small numbers of images. In contrast to all previous NeRF methods, DIVeR uses deterministic rather than stochastic estimates of the volume rendering integral. DIVeR's representation is a voxel based field of features. To compute the volume rendering integral, a ray is broken into intervals, one per voxel; components of the volume rendering integral are estimated from the features for each interval using an MLP, and the components are aggregated. As a result, DIVeR can render thin translucent structures that are missed by other integrators. Furthermore, DIVeR's representation has semantics that is relatively exposed compared to other such methods -- moving feature vectors around in the voxel space results in natural edits.…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Advanced Vision and Imaging
