Improved Rates for Derivative Free Gradient Play in Strongly Monotone Games
Dmitriy Drusvyatskiy, Maryam Fazel, Lillian J Ratliff

TL;DR
This paper improves the complexity bounds for derivative-free gradient play in strongly monotone games from $O(d^2/ ext{accuracy}^3)$ to $O(d^2/ ext{accuracy}^2)$, aligning it with unconstrained optimization results.
Contribution
It provides a tighter complexity bound for derivative-free gradient play in strongly monotone games, showing the method is more efficient than previously thought.
Findings
Complexity bound improved from $O(d^2/ ext{accuracy}^3)$ to $O(d^2/ ext{accuracy}^2)$.
Method interpreted as stochastic gradient play on a perturbed game.
Results match known bounds for unconstrained optimization.
Abstract
The influential work of Bravo et al. 2018 shows that derivative free play in strongly monotone games has complexity , where is the target accuracy on the expected squared distance to the solution. This note shows that the efficiency estimate is actually , which reduces to the known efficiency guarantee for the method in unconstrained optimization. The argument we present simple interprets the method as stochastic gradient play on a slightly perturbed strongly monotone game.
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Taxonomy
TopicsStochastic Gradient Optimization Techniques · Advanced Bandit Algorithms Research · Markov Chains and Monte Carlo Methods
