One Apollonius Circle is Enough for Many Pursuit-Evasion Games
Michael Dorothy, Dipankar Maity, Daigo Shishika, Alexander Von Moll

TL;DR
This paper demonstrates that in pursuit-evasion games with simple motion and point capture, a single Apollonius Circle suffices to guarantee pursuer victory, simplifying analysis of such problems.
Contribution
It introduces a pursuit strategy based on reformulating the game as a nonlinear control problem, ensuring capture within the initial Apollonius Circle regardless of evader strategy.
Findings
Pursuer can guarantee capture within the initial AC.
Evader's reachable region is limited to the initial AC.
Problems with location-based payoff become trivial.
Abstract
This paper investigates obstacle-free simple motion pursuit-evasion problems where the pursuer is faster and game termination is point capture. It is well known that the interior of the Apollonius Circle (AC) is the evader's dominance region, however, it was unclear whether the evader could reach outside the initial AC without being captured. We construct a pursuit strategy that guarantees the capture of an evader within an arbitrarily close neighborhood of the initial AC. The pursuer strategy is derived by reformulating the game into a nonlinear control problem, and the guarantee holds against any admissible evader strategy. Our result implies that the evader can freely select the capture location, but only inside the initial AC. Therefore, a class of problems, including those where the payoff is determined solely based on the location of capture, are now trivial.
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Taxonomy
TopicsGuidance and Control Systems · Quantum chaos and dynamical systems · Extremum Seeking Control Systems
