The Polygon Burning Problem
William Evans, Rebecca Lin

TL;DR
This paper introduces the polygon burning problem, analyzes its computational complexity, and proposes approximation and exact algorithms, including a novel class of polygons called sliceable polygons.
Contribution
It proves NP-hardness of the polygon burning problem, offers a 2-approximation algorithm, and develops an exact dynamic programming solution for sliceable polygons.
Findings
PB is NP-hard for arbitrary k
A 2-approximation for PB using discrete k-center
An exact O(kn^2) algorithm for sliceable polygons
Abstract
Motivated by the -center problem in location analysis, we consider the \emph{polygon burning} (PB) problem: Given a polygonal domain with holes and vertices, find a set of vertices of that minimizes the maximum geodesic distance from any point in to its nearest vertex in . Alternatively, viewing each vertex in as a site to start a fire, the goal is to select such that fires burning simultaneously and uniformly from , restricted to , consume entirely as quickly as possible. We prove that PB is NP-hard when is arbitrary. We show that the discrete -center of the vertices of under the geodesic metric on provides a -approximation for PB, resulting in an -time -approximation algorithm for PB. Lastly, we define and characterize a new type of polygon, the sliceable polygon. A sliceable polygon…
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Taxonomy
TopicsComputational Geometry and Mesh Generation · Facility Location and Emergency Management · Geographic Information Systems Studies
