Magrathea-Pathfinder: A 3D adaptive-mesh code for geodesic ray tracing in $N$-body simulations
Michel-Andr\`es Breton, Vincent Reverdy

TL;DR
Magrathea-Pathfinder is a versatile, high-precision 3D relativistic ray-tracing framework for cosmological simulations that accurately models light propagation and observational effects in large-scale structure studies.
Contribution
It introduces a novel adaptive-mesh, null geodesic integration method for realistic light-cone construction in N-body simulations, surpassing standard approximations.
Findings
High accuracy in gravitational lensing simulations
Efficient performance on large N-body datasets
Versatile modeling of observational effects
Abstract
We introduce Magrathea-Pathfinder, a relativistic ray-tracing framework that can reconstruct the past light cone of observers in cosmological simulations. The code directly computes the 3D trajectory of light rays through the null geodesic equations, with the weak-field limit as its only approximation. This approach offers high levels of versatility while removing the need for many of the standard ray-tracing approximations such as plane-parallel, Born, or multiple-lens. Moreover, the use of adaptive integration steps and interpolation strategies based on adaptive-mesh refinement (AMR) grids allows Magrathea-Pathfinder to accurately account for the non-linear regime of structure formation and fully take advantage of the small-scale gravitational clustering. To handle very large N-body simulations, the framework has been designed as a high-performance computing post-processing tool…
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Taxonomy
TopicsImage Processing and 3D Reconstruction · 3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques
