Rigidity for Monogamy-of-Entanglement Games
Anne Broadbent, Eric Culf

TL;DR
This paper establishes a rigidity property for a specific monogamy-of-entanglement game, enabling new cryptographic protocols like weak string erasure, bit commitment, and secure randomness expansion without shared entanglement.
Contribution
It proves a rigidity property for a MoE game, showing optimal strategies are of a specific form, and applies this to develop cryptographic schemes with security based on this rigidity.
Findings
Rigidity property for the MoE game established.
Construction of a weak string erasure scheme based on the game.
Achieved secure randomness expansion without shared entanglement.
Abstract
In a monogamy-of-entanglement (MoE) game, two players who do not communicate try to simultaneously guess a referee's measurement outcome on a shared quantum state they prepared. We study the prototypical example of a game where the referee measures in either the computational or Hadamard basis and informs the players of her choice. We show that this game satisfies a rigidity property similar to what is known for some nonlocal games. That is, in order to win optimally, the players' strategy must be of a specific form, namely a convex combination of four unentangled optimal strategies generated by the Breidbart state. We extend this to show that strategies that win near-optimally must also be near an optimal state of this form. We also show rigidity for multiple copies of the game played in parallel. We give three applications: (1) We construct for the first time a weak string erasure…
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