AnimeCeleb: Large-Scale Animation CelebHeads Dataset for Head Reenactment
Kangyeol Kim, Sunghyun Park, Jaeseong Lee, Sunghyo Chung, Junsoo Lee,, Jaegul Choo

TL;DR
This paper introduces AnimeCeleb, a large-scale dataset for animation head reenactment using 3D models, enabling high-quality results and a novel cross-domain pose transfer method for animation heads.
Contribution
We created AnimeCeleb dataset with 3D model-based annotations and propose a new pose mapping architecture for cross-domain head reenactment.
Findings
AnimeCeleb enables high-quality animation head reenactment.
Our cross-domain model outperforms existing methods.
The dataset and code facilitate further research in animation head reenactment.
Abstract
We present a novel Animation CelebHeads dataset (AnimeCeleb) to address an animation head reenactment. Different from previous animation head datasets, we utilize 3D animation models as the controllable image samplers, which can provide a large amount of head images with their corresponding detailed pose annotations. To facilitate a data creation process, we build a semi-automatic pipeline leveraging an open 3D computer graphics software with a developed annotation system. After training with the AnimeCeleb, recent head reenactment models produce high-quality animation head reenactment results, which are not achievable with existing datasets. Furthermore, motivated by metaverse application, we propose a novel pose mapping method and architecture to tackle a cross-domain head reenactment task. During inference, a user can easily transfer one's motion to an arbitrary animation head.…
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Taxonomy
TopicsHuman Pose and Action Recognition · Generative Adversarial Networks and Image Synthesis · Human Motion and Animation
