GPU-Enabled Searches for Periodic Signals of Unknown Shape
Michael Gowanlock, Nathaniel R. Butler, David E. Trilling, Andrew, McNeill

TL;DR
This paper introduces a GPU-accelerated Super Smoother algorithm for variable star period detection, significantly improving computational efficiency while maintaining accuracy, and offers a scalable, flexible software implementation for large astronomical datasets.
Contribution
The paper presents the first GPU implementation of the Super Smoother algorithm and a novel single-pass variant that reduces computational cost without sacrificing accuracy.
Findings
GPU implementation outperforms CPU counterparts in speed.
Single-pass Super Smoother maintains accuracy comparable to the original.
Software supports batching and multi-GPU scaling for large datasets.
Abstract
Recent and future generation observatories will enable the study of variable astronomical phenomena through their time-domain capabilities. High temporal fidelity will allow for unprecedented investigations into the nature of variable objects -- those objects that vary in brightness over time. A major bottleneck in data processing pipelines is constructing light curve solutions for catalogs of variable objects, as it is well-known that period finding algorithms are computationally expensive. Furthermore, there are many period finding algorithms that are often suited for specific science cases. In this paper, we present the first GPU-accelerated Super Smoother algorithm. Super Smoother is general purpose and uses cross-validation to fit line segments to a time series, and as such, is more computationally expensive than other algorithms, such as Lomb-Scargle. Because the algorithm…
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Taxonomy
TopicsAstronomy and Astrophysical Research · Stellar, planetary, and galactic studies · Galaxies: Formation, Evolution, Phenomena
