Path Verification for Dynamic Indirect Illumination
Pierre Moreau (1), Michael Doggett (1), Erik Sintorn (2) ((1) Lund, University, Sweden, (2) Chalmers University of Technology, Sweden)

TL;DR
This paper introduces a method to verify and reuse photon paths in real-time ray traced scenes with dynamic lighting, significantly improving rendering efficiency and performance.
Contribution
It presents a novel technique for path verification and reuse in dynamic scenes, reducing ray tracing workload and enhancing real-time rendering performance.
Findings
Up to 5x reduction in traced rays.
Performance improvement of up to 2x.
Effective path reuse with error thresholding.
Abstract
In this paper we present a technique that improves rendering performance for real-time scenes with ray traced lighting in the presence of dynamic lights and objects. In particular we verify photon paths from the previous frame against dynamic objects in the current frame, and show how most photon paths are still valid. When using area lights, we use a data structure to store light distribution that tracks light paths allowing photons to be reused when the light source is moving in the scene. We also show that by reusing paths when the error in the reflected energy is below a threshold value, even more paths can be reused. We apply this technique to Indirect Illumination using a screen space photon splatting rendering engine. By reusing photon paths and applying our error threshold, our method can reduce the number of rays traced by up to 5x, and improve performance by up to 2x.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Vision and Imaging · Image Enhancement Techniques
