Expert Human-Level Driving in Gran Turismo Sport Using Deep Reinforcement Learning with Image-based Representation
Ryuji Imamura, Takuma Seno, Kenta Kawamoto, Michael Spranger

TL;DR
This paper presents a vision-based deep reinforcement learning approach for realistic racing in Gran Turismo Sport, achieving human-level performance using only game screen images and surpassing built-in AI in time trials.
Contribution
The study introduces a novel image-based control algorithm that replaces traditional environment measurements, enabling expert-level driving in a high-fidelity racing simulator.
Findings
Achieves human-level driving performance using only visual inputs.
Outperforms built-in AI in time trial tasks.
Scores among the top 10% of approximately 28,000 human players.
Abstract
When humans play virtual racing games, they use visual environmental information on the game screen to understand the rules within the environments. In contrast, a state-of-the-art realistic racing game AI agent that outperforms human players does not use image-based environmental information but the compact and precise measurements provided by the environment. In this paper, a vision-based control algorithm is proposed and compared with human player performances under the same conditions in realistic racing scenarios using Gran Turismo Sport (GTS), which is known as a high-fidelity realistic racing simulator. In the proposed method, the environmental information that constitutes part of the observations in conventional state-of-the-art methods is replaced with feature representations extracted from game screen images. We demonstrate that the proposed method performs expert human-level…
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Taxonomy
TopicsAutonomous Vehicle Technology and Safety · Reinforcement Learning in Robotics · Advanced Vision and Imaging
MethodsGoal-Driven Tree-Structured Neural Model
