On the Use and Misuse of Absorbing States in Multi-agent Reinforcement Learning
Andrew Cohen, Ervin Teng, Vincent-Pierre Berges, Ruo-Ping, Dong, Hunter Henry, Marwan Mattar, Alexander Zook, Sujoy Ganguly

TL;DR
This paper investigates the use of absorbing states in multi-agent reinforcement learning, highlighting inefficiencies and proposing an attention-based architecture that improves performance in dynamic agent scenarios.
Contribution
It introduces an attention-based architecture to replace absorbing states in MARL, reducing sample complexity and enhancing learning efficiency in environments with agent creation and destruction.
Findings
Attention-based architecture outperforms standard absorbing state methods
Sample complexity increases with absorbing states in toy tasks
Proposed method improves coordination in dynamic agent environments
Abstract
The creation and destruction of agents in cooperative multi-agent reinforcement learning (MARL) is a critically under-explored area of research. Current MARL algorithms often assume that the number of agents within a group remains fixed throughout an experiment. However, in many practical problems, an agent may terminate before their teammates. This early termination issue presents a challenge: the terminated agent must learn from the group's success or failure which occurs beyond its own existence. We refer to propagating value from rewards earned by remaining teammates to terminated agents as the Posthumous Credit Assignment problem. Current MARL methods handle this problem by placing these agents in an absorbing state until the entire group of agents reaches a termination condition. Although absorbing states enable existing algorithms and APIs to handle terminated agents without…
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Taxonomy
TopicsReinforcement Learning in Robotics · Evolutionary Algorithms and Applications · Game Theory and Applications
