Advances in Neural Rendering
Ayush Tewari, Justus Thies, Ben Mildenhall, Pratul Srinivasan, Edgar, Tretschk, Yifan Wang, Christoph Lassner, Vincent Sitzmann, Ricardo, Martin-Brualla, Stephen Lombardi, Tomas Simon, Christian Theobalt, Matthias, Niessner, Jonathan T. Barron, Gordon Wetzstein

TL;DR
This paper reviews recent advances in neural rendering, highlighting methods that combine classical rendering with learned 3D scene representations to produce photo-realistic, 3D-consistent images and videos, including dynamic scenes.
Contribution
It provides a comprehensive overview of neural rendering techniques that integrate traditional graphics with machine learning, emphasizing 3D consistency and applications to dynamic scenes.
Findings
Neural rendering achieves high photo-realism and 3D consistency.
Methods effectively synthesize novel viewpoints from real-world data.
Progress includes modeling non-rigidly deforming objects.
Abstract
Synthesizing photo-realistic images and videos is at the heart of computer graphics and has been the focus of decades of research. Traditionally, synthetic images of a scene are generated using rendering algorithms such as rasterization or ray tracing, which take specifically defined representations of geometry and material properties as input. Collectively, these inputs define the actual scene and what is rendered, and are referred to as the scene representation (where a scene consists of one or more objects). Example scene representations are triangle meshes with accompanied textures (e.g., created by an artist), point clouds (e.g., from a depth sensor), volumetric grids (e.g., from a CT scan), or implicit surface functions (e.g., truncated signed distance fields). The reconstruction of such a scene representation from observations using differentiable rendering losses is known as…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Advanced Vision and Imaging
