Practical, Provably-Correct Interactive Learning in the Realizable Setting: The Power of True Believers
Julian Katz-Samuels, Blake Mason, Kevin Jamieson, Rob Nowak

TL;DR
This paper introduces computationally efficient, provably-correct interactive learning algorithms for the realizable setting that leverage prior knowledge and work across various function classes, matching theoretical lower bounds.
Contribution
The paper develops novel, efficient algorithms for realizable interactive learning that are general-purpose, match minimax bounds, and incorporate prior knowledge seamlessly.
Findings
Algorithms are computationally efficient using Monte Carlo methods.
Match minimax lower bounds up to logarithmic factors.
Empirically competitive with Gaussian process UCB methods.
Abstract
We consider interactive learning in the realizable setting and develop a general framework to handle problems ranging from best arm identification to active classification. We begin our investigation with the observation that agnostic algorithms \emph{cannot} be minimax-optimal in the realizable setting. Hence, we design novel computationally efficient algorithms for the realizable setting that match the minimax lower bound up to logarithmic factors and are general-purpose, accommodating a wide variety of function classes including kernel methods, H{\"o}lder smooth functions, and convex functions. The sample complexities of our algorithms can be quantified in terms of well-known quantities like the extended teaching dimension and haystack dimension. However, unlike algorithms based directly on those combinatorial quantities, our algorithms are computationally efficient. To achieve…
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Taxonomy
TopicsMachine Learning and Algorithms · Machine Learning and Data Classification · Advanced Bandit Algorithms Research
MethodsGaussian Process
