Action Recognition using Transfer Learning and Majority Voting for CSGO
Tasnim Sakib Apon, Abrar Islam, MD. Golam Rabiul Alam

TL;DR
This paper develops a transfer learning-based model with majority voting for real-time action recognition in CS:GO, addressing data access issues and pioneering video analysis in this game.
Contribution
It introduces a novel approach combining transfer learning and majority voting for CS:GO action recognition, filling a research gap in real-time game analysis.
Findings
Identified the best transfer learning model for CS:GO actions
Achieved high accuracy in real-time action prediction
Proposed a system to automate data collection and analysis
Abstract
Presently online video games have become a progressively favorite source of recreation and Counter Strike: Global Offensive (CS: GO) is one of the top-listed online first-person shooting games. Numerous competitive games are arranged every year by Esports. Nonetheless, (i) No study has been conducted on video analysis and action recognition of CS: GO game-play which can play a substantial role in the gaming industry for prediction model (ii) No work has been done on the real-time application on the actions and results of a CS: GO match (iii) Game data of a match is usually available in the HLTV as a CSV formatted file however it does not have open access and HLTV tends to prevent users from taking data. This manuscript aims to develop a model for accurate prediction of 4 different actions and compare the performance among the five different transfer learning models with our…
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