Hopcroft's Problem, Log-Star Shaving, 2D Fractional Cascading, and Decision Trees
Timothy M. Chan, Da Wei Zheng

TL;DR
This paper improves the computational complexity of fundamental geometric problems like point-line incidences and range searching to match conjectured lower bounds, introducing new randomized and deterministic methods inspired by fractional cascading and decision trees.
Contribution
It presents the first $O(n^{4/3})$-time algorithms for key geometric problems, using novel randomized and deterministic techniques that extend to higher dimensions.
Findings
Achieved $O(n^{4/3})$ time for counting point-line incidences.
Developed a randomized algorithm for line segment intersection counting.
Created a data structure with $O(n^{4/3})$ preprocessing and $O(n^{1/3})$ query time for halfplane range counting.
Abstract
We revisit Hopcroft's problem and related fundamental problems about geometric range searching. Given points and lines in the plane, we show how to count the number of point-line incidence pairs or the number of point-above-line pairs in time, which matches the conjectured lower bound and improves the best previous time bound of obtained almost 30 years ago by Matou\v{s}ek. We describe two interesting and different ways to achieve the result: the first is randomized and uses a new 2D version of fractional cascading for arrangements of lines; the second is deterministic and uses decision trees in a manner inspired by the sorting technique of Fredman (1976). The second approach extends to any constant dimension. Many consequences follow from these new ideas: for example, we obtain an -time algorithm for line segment intersection…
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