First steps on Gamification of Lung Fluid Cells Annotations in the Flower Domain
Sonja Kunzmann, Christian Marzahl, Felix Denzinger, Christof A., Bertram, Robert Klopfleisch, Katharina Breininger, Vincent Christlein,, Andreas Maier

TL;DR
This paper explores gamifying lung fluid cell annotation by transforming cell images into a flower domain using CycleGAN, enabling non-experts to annotate with high accuracy, thus potentially increasing data annotation efficiency in medical imaging.
Contribution
It introduces a novel approach to gamify medical image annotation by domain transfer with CycleGAN, facilitating non-expert participation in lung cell annotation tasks.
Findings
CycleGAN effectively transforms lung cell images into a flower domain.
Classification accuracy remains high (~95%) on transformed images.
The approach enables non-experts to participate in annotation tasks.
Abstract
Annotating data, especially in the medical domain, requires expert knowledge and a lot of effort. This limits the amount and/or usefulness of available medical data sets for experimentation. Therefore, developing strategies to increase the number of annotations while lowering the needed domain knowledge is of interest. A possible strategy is the use of gamification, i.e. transforming the annotation task into a game. We propose an approach to gamify the task of annotating lung fluid cells from pathological whole slide images (WSIs). As the domain is unknown to non-expert annotators, we transform images of cells to the domain of flower images using a CycleGAN architecture. In this more assessable domain, non-expert annotators can be (t)asked to annotate different kinds of flowers in a playful setting. In order to provide a proof of concept, this work shows that the domain transfer is…
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Taxonomy
TopicsEducational Games and Gamification
MethodsFeature Pyramid Network · 1x1 Convolution · Residual Connection · Batch Normalization · Convolution · Focal Loss · Tanh Activation · Instance Normalization · Cycle Consistency Loss · Residual Block
