Teaching Math with the help of Virtual Reality
Marco Simonetti, Damiano Perri, Natale Amato, Osvaldo Gervasi

TL;DR
This paper presents a VR-based system designed to enhance high school students' understanding of analytical-geometric concepts in mathematics and physics through immersive learning environments, supplementing traditional methods.
Contribution
It introduces a VR system tailored for high school math and physics education, demonstrating its potential to improve spatial understanding and engagement.
Findings
VR increases spatial understanding of mathematical concepts
Students report higher engagement with VR-based learning
The system is well-received by students in initial testing
Abstract
In the present work we intend to introduce a system based on VR (Virtual Reality) for examining analytical-geometric structures that occur in the study of mathematics and physics concepts in the last high school classes. In our opinion, an immersive study environment has several advantages over traditional two-dimensional environments (such as a book or the simple screen of a PC or tablet), such as the spatial understanding of the concepts exposed, more peripheral awareness and moreover an evident decreasing in the information dispersion phenomenon. This does not mean that our pedagogical approach is a substitute for traditional pedagogical approaches, but is simply meant to be a robust support. In the first phase of our research we have tried to understand which mathematical objects and which tools to use to enhance mathematical teaching, to demonstrate that the use of VR techniques…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Augmented Reality Applications · Educational Games and Gamification
