Learning Coordinated Terrain-Adaptive Locomotion by Imitating a Centroidal Dynamics Planner
Philemon Brakel, Steven Bohez, Leonard Hasenclever, Nicolas Heess,, Konstantinos Bousmalis

TL;DR
This paper presents a method for training quadruped locomotion controllers that imitate trajectories generated by a non-linear solver on procedural terrains, enabling adaptive and precise movement over challenging terrains.
Contribution
It combines trajectory optimization and imitation learning to create terrain-adaptive controllers that transfer to unseen terrains and improve over standard RL methods.
Findings
Policies transfer successfully to unseen terrains.
Fine-tuning enhances traversal of challenging terrains.
Imitation of optimized trajectories improves locomotion precision.
Abstract
Dynamic quadruped locomotion over challenging terrains with precise foot placements is a hard problem for both optimal control methods and Reinforcement Learning (RL). Non-linear solvers can produce coordinated constraint satisfying motions, but often take too long to converge for online application. RL methods can learn dynamic reactive controllers but require carefully tuned shaping rewards to produce good gaits and can have trouble discovering precise coordinated movements. Imitation learning circumvents this problem and has been used with motion capture data to extract quadruped gaits for flat terrains. However, it would be costly to acquire motion capture data for a very large variety of terrains with height differences. In this work, we combine the advantages of trajectory optimization and learning methods and show that terrain adaptive controllers can be obtained by training…
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Taxonomy
TopicsRobotic Locomotion and Control · Sports Dynamics and Biomechanics · Sports Performance and Training
