Reducing the Human Factor in Virtual Reality Research to Increase Reproducibility and Replicability
Daniel Hepperle, Tobias Dienlin, Matthias W\"olfel

TL;DR
This paper addresses the reproducibility crisis in VR research by adapting solutions to minimize human errors, introducing a toolkit to improve research reliability, and applying these methods to typical VR scientific processes.
Contribution
It introduces a toolkit and methodology to reduce human errors in VR research, enhancing reproducibility and replicability in the field.
Findings
Toolkit supports VR research setup, execution, and evaluation.
Reduction of human errors improves research reproducibility.
Application of methods to typical VR scientific processes.
Abstract
The replication crisis is real, and awareness of its existence is growing across disciplines. We argue that research in human-computer interaction (HCI), and especially virtual reality (VR), is vulnerable to similar challenges due to many shared methodologies, theories, and incentive structures. For this reason, in this work, we transfer established solutions from other fields to address the lack of replicability and reproducibility in HCI and VR. We focus on reducing errors resulting from the so-called human factor and adapt established solutions to the specific needs of VR research. In addition, we present a toolkit to support the setup, execution, and evaluation of VR research. Some of the features aim to reduce human errors and thus improve replicability and reproducibility. Finally, the identified chances are applied to a typical scientific process in VR.
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Taxonomy
TopicsVirtual Reality Applications and Impacts
